Mobile App Development Services — Android, iOS & Flutter
I'm Bheem, founder of VelrixTech in Jaipur. I design, build and launch mobile apps end-to-end — one developer handling everything from the first Figma screen to the live Play Store listing. If you've been searching for an "app banane wali company" or telling people "mujhe ek app developer chahiye", this page explains exactly what I do and what's included in each service. No account managers, no hand-offs — you talk directly to the person writing your code. Still comparing options? My guide on hiring an app developer in India covers what to check before paying anyone an advance.
TL;DR
- Android apps — idea → Figma design → Flutter build → live on your own Play Store account.
- iOS apps — same codebase, tested via TestFlight, published to the App Store.
- Flutter cross-platform — one codebase, both stores, roughly half the effort of two native apps.
- UI/UX design — every screen designed in Figma and approved by you before coding starts.
- Backend & admin panel — for apps with logins, live data or content you manage yourself.
- Store launch — I publish on your accounts, so the app is yours from day one.
- Websites — optional add-on for app clients, not my main offering.
What does Android app development include?
Android app development at VelrixTech covers everything from your idea to a live Play Store listing: requirement discussion, Figma design, Flutter/Dart development, testing on real devices, publishing on your own Google Play developer account, and 30 days of free post-launch support. One developer — me — handles the whole thing end-to-end.
Most of my projects start with Android, because that's where most Indian users are. I build in Flutter/Dart, which means your Android app is one build command away from an iOS version whenever you want one. You can also check my finished work yourself — Habit Tracker – Daily Win and Horse Tracker are live on Google Play under the Velrix Tech developer page, built exactly the way I'd build yours. A simple app takes around 3–6 weeks; a feature-rich one with logins, backend and admin panel takes around 6–10 weeks — the timeline guide breaks down what moves those numbers.
What's included:
- Requirement call and a written scope, agreed before any money moves
- Complete Figma design, approved by you before development starts
- Flutter/Dart development with clean, maintainable code
- Testing on real Android devices, not just emulators
- Play Store publishing on your own developer account
- 30 days of free post-launch support
Do you build iOS apps too?
Yes. Every app I build runs on iOS as well as Android, because I develop in Flutter — one codebase that compiles to both platforms. You get a proper App Store build, tested through TestFlight, published on your own Apple Developer account. iOS isn't an afterthought here; it ships alongside the Android version.
The practical differences from Android are on the store side, not the code side. Apple reviews apps more strictly than Google, so I build with their guidelines in mind from day one — that saves a rejection later. You'll need the Apple Developer Program, which costs $99/year and is the only meaningful extra expense iOS adds. Before public launch I share test builds through TestFlight so you can try the app on your own iPhone. One honest note: if your budget or audience only supports one platform right now, I'll usually suggest launching Android-first in India and adding iOS once it earns its place.
What's included:
- iOS build from the same codebase as your Android app
- TestFlight beta so you test on a real iPhone before launch
- App Store listing setup on your own Apple Developer account
- Review submission, plus fixes if Apple rejects the build
Should I build cross-platform with Flutter?
For most founders and small businesses — yes. Flutter gives you one codebase that runs on both Android and iOS, so you build once and launch on both stores. It roughly halves the work compared to writing two separate native apps, which is exactly why it's my primary stack.
Flutter is Google's cross-platform framework — Google's own Google Pay app is built with it, so it's not a budget compromise. Where it wins: one codebase means faster builds, cheaper maintenance, and every future feature ships to both stores at the same time instead of being written twice. Where it doesn't: apps that lean heavily on 3D graphics or very platform-specific hardware features can be better served by native development — and if yours is that case, I'll tell you straight instead of forcing my stack onto your problem. I've written an honest, non-salesy comparison in Flutter vs native if you're weighing the two.
What's included:
- Clean app architecture and state management, not spaghetti Dart
- Release builds for both Google Play and the App Store
- Platform polish: adaptive icons, splash screens, permissions done right
- One single codebase handed over — easy for any future developer to pick up
What does app UI/UX design cover?
App UI/UX design covers every screen of your app, designed in Figma before any code is written. You get user flows, wireframes, final high-fidelity screens and a clickable prototype you can tap through on your phone. Nothing goes into development until you've seen the design and approved it.
Design happens first because it's the cheapest place to change your mind. Moving a button in Figma takes minutes; moving it after development takes hours you pay for. So we lock the design before I write a single line of code: you tap through the clickable prototype like a real app, ask for changes, and only when you say "haan, yehi chahiye" does development begin. This is also why my projects don't drift — the approved design acts as the contract for exactly what gets built, and there are no "wait, I imagined it differently" surprises at delivery.
What's included:
- User flow mapping — what users do, screen by screen
- Wireframes to settle structure before visuals
- High-fidelity screens in Figma, revised until you approve
- Clickable prototype you can try on your own phone
- App icon and store-ready graphics
Do I need a backend and admin panel?
Only if your app needs logins, shared data, or content you want to update without releasing a new version. A simple offline tool can live entirely on the phone. But if users create accounts, place orders, or see live data, you need a backend — and an admin panel to manage it.
Simple rule: agar app me login hai, ya users ek doosre ka data dekhte hain, to backend chahiye. The backend is the server side — the database, APIs and logic your app talks to. The admin panel is your window into it: a private web dashboard where you manage users, content, orders or whatever your app runs on, without calling me every time. Two honest notes here. First, servers cost a monthly amount that depends on your app's size, and that bill sits in your own account, in your name. Second, not every app needs this — it's the single biggest factor in cost and timeline, so if yours can launch without one, I'll say so.
What's included:
- Database design and API development
- Secure login and user authentication
- Web admin panel matched to what you actually need to manage
- Hosting setup in your own account — no dependency on mine
Will you launch my app on the Play Store and App Store?
Yes — and I publish on your own developer accounts, not mine. You create a Google Play account ($25 one-time) and, for iOS, an Apple Developer account ($99/year); I handle everything else: store listings, screenshots, review submissions, and fixes if a store rejects the build. The app is yours from day one.
Launching is more than pressing publish. Both stores want listing copy, screenshots, a privacy policy link, content-rating questionnaires, and — Apple especially — a review process that can bounce a build back for small reasons. I've been through it with my own published apps, so I handle all of it as part of the project. Doing it on your accounts is deliberate: if we ever part ways, your app, its listing, its reviews and its users stay 100% with you. No lock-in keeps me accountable — the only thing keeping you with me should be that the work is good. After launch, you get 30 days of free support for bugs and store issues, and the full source code is handed over on final payment.
What's included:
- Store listings: title, description, screenshots and graphics
- Review submission on both stores, plus rejection fixes
- Release setup on your own developer accounts — zero lock-in
- 30 days of free post-launch support
- Full source-code handover on final payment
Do you also build websites?
Yes, as an optional add-on — apps are my main work. If your app needs a landing page (3–5 days) or your business needs a simple website (7–12 days), I'll build it, usually alongside the app project so everything matches.
I keep this deliberately small: most clients just want a clean page where their app lives online. If you need a large standalone web project, I'll say so honestly and point you elsewhere.
What does an app cost?
It depends on how many screens you need, whether you need a backend and admin panel, and how much custom design is involved — not on a rate card. One structural advantage: I'm a solo developer, so my overhead is a fraction of an agency's, and quotes reflect that.
"App banwane me kitna kharcha aata hai?" — I've answered that properly, factor by factor, in the app development cost guide. And since time is money too, the timeline guide shows what ships in 3–6 weeks versus 6–10.
Have an app idea? Tell me about it.
Message me what you want to build — I'll reply within 24 hours with honest feedback, a rough timeline, and what I'd do first.
Free consultation · Reply within 24 hours · No sales pitch
Last updated: 10 July 2026 · Found something outdated? Tell me and I'll fix it.